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f7Checkbox creates a checkbox input.

updateF7Checkbox changes the value of a checkbox input on the client.

Usage

f7Checkbox(inputId, label, value = FALSE)

updateF7Checkbox(
  inputId,
  label = NULL,
  value = NULL,
  session = shiny::getDefaultReactiveDomain()
)

Arguments

inputId

The id of the input object.

label

The label to set for the input object.

value

The value to set for the input object.

session

The Shiny session object.

Examples

if(interactive()){
 library(shiny)
 library(shinyMobile)

 shinyApp(
   ui = f7Page(
    title = "My app",
    f7SingleLayout(
     navbar = f7Navbar(title = "f7Checkbox"),
     f7Card(
      f7Checkbox(
       inputId = "check",
       label = "Checkbox",
       value = FALSE
      ),
      verbatimTextOutput("test")
     )
    )
   ),
   server = function(input, output) {
    output$test <- renderPrint({input$check})
   }
 )
}
if (interactive()) {
 library(shiny)
 library(shinyMobile)

 ui <- f7Page(
   f7SingleLayout(
    navbar = f7Navbar(title = "updateF7CheckBox"),
    f7Slider(
     inputId = "controller",
     label = "Number of observations",
     max = 10,
     min = 0,
     value = 1,
     step = 1,
     scale = TRUE
    ),
    f7checkBox(
     inputId = "check",
     label = "Checkbox"
    )
   )
 )

 server <- function(input, output, session) {
   observe({
     # TRUE if input$controller is odd, FALSE if even.
     x_even <- input$controller %% 2 == 1

     if (x_even) {
      showNotification(
       id = "notif",
       paste("The slider is ", input$controller, "and the checkbox is", input$check),
       duration = NULL,
       type = "warning"
      )
     } else {
      removeNotification("notif")
     }

     updateF7Checkbox("check", value = x_even)
   })
 }

shinyApp(ui, server)
}